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Goxel

Goxel

BESKRYWING:

By restricting the volume along a 3D grid, just like pixels do in two dimensions, voxels make 3D editing as intuitive as drawing in 2D. Voxel art is used in many video games, and also by artists as a standalone style. The term “Voxel” stands for “Volumetric Pixel”, it is the 3D equivalent of a pixel in two dimensions. Just like 2D images can be represented as a pixel grid, 3D images can be represented as a 3D voxel grid, where each point of the grid represents the color at a given position. Most conventional 3D editors don’t use voxels, but instead represent the model as a set of triangles. This is similar to the difference between vectorial and bitmap graphics.

Kenmerke:

  • Unlimited scene size: Make your scene as large as you want. Goxel uses sparse matrices internally so there is not restrictions on how big a model can be.
  • Layers: Use layers to separate parts of the scene into independantly editable 3d models.
  • Cross platform: Goxel runs on virtually any OS: Windows, Mac, Linux, iOS, and Android.
  • Many export formats: Goxel can export to many formats, including: Magica Voxel, Qubicle, glTF2, obj, ply, build engine.

Skrywer: trom

A Trade-Free operating system based on Manjaro Linux. We think it’s easier to use than MacOS, better than Windows, more customizable than Android, and more secure than iOS. For Internet users, media editors/consumers, programmers, writers, designers, artists. Everyone!

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