LUAWAI
DESCRIPTION:
ʻO SOLVESPACE kahi mea hana parametric 3d CAD manuahi (GPLv3).
E hoʻohana i nā ʻāpana kiʻi
- laina, huinahāhā, laina datum a me nā kiko
- pōʻai, pōʻai o ka pōʻai, pōʻai datum
- ʻāpana Bezier cubic, C2 interpolating splines
- kikokiko i loko o kahi kikokikona TrueType, hiki ke lawe ʻia ma ke ʻano he vectors
- ʻokiʻoki e hoʻokaʻawale i nā laina a me nā ʻeke i kahi e hui ai
- nā arcs tangent, e hoʻopili i nā laina a me nā pihi
- nā ʻano laina no ka waihoʻoluʻu paʻi, ka laula o ka paʻi, ke kala piha
- hiki ke hoʻololi ʻia i ka pahu paʻi, no nā hui a me nā kikokikona
- ʻikamu papa kuhikuhi, ʻaoʻao pōkole, a i ʻole mea hana
- ʻoki a paʻi, ma ka mokulele a mai ka papa hana i ka papa hana
- kiʻi hope me ka pālākiō i ʻōlelo ʻia, no ka maʻalahi o ka ʻimi ʻana
- 3Dconnexion eono degere o ke kuokoa
Nā kaohi a me nā ana ma
- mamao (a i ʻole ka lōʻihi o ka laina), ka mamao kiko-laina, anawaena
- mamao i kuhi ʻia, ma kahi laina a i ʻole vector
- huinakupono , piko-a-piko, kaulike, pololei
- hoʻopaʻa, kū pololei
- like ka loa, like like, like radius, ratio lōʻihi
- ua like ka lōʻihi o ka laina
- kiko ma ka laina, kiko ma ka poai, kiko ma ka lae, kiko ma ka maka
- kiko ma ka waena o ka laina, line’s midpoint on plane
- nā kiko (a i ʻole laina) like me ka laina a i ʻole ka mokulele
- 2d (i hoʻolālā ʻia i ka mokulele i kuhikuhi ʻia) a me 3d geometry
- nā lōʻihi i nā ʻāpana metric a i ʻole ʻīniha
- nā lōʻihi i hoʻokomo ʻia ma ke ʻano he helu helu (32.6 + 5/25.4)
E kūkulu i ke kumu hoʻohālike paʻa me
- he extrude, lathe (solid of revolution) a i ʻole helix mai kahi kiʻi kiʻi
- Nā hana Boolean: union (hoʻohui i nā mea), ʻokoʻa (wehe i nā mea), intersection ( waiho wale i nā mea maʻamau)
- ʻanuʻu parametric a hana hou (ka hoʻohālike), ka hoʻololi ʻana a i ʻole ka unuhi ʻana
- nā hana i hana ʻia ma nā meshes a i ʻole NURBS surfaces
Parametric a hui hui
- loulou i nā ʻāpana a kauo iā lākou me nā degere ʻeono o ke kūʻokoʻa
- loulou i aniani ʻia a i ʻole me ka unahi ʻole
- e hoʻohui i nā ʻāpana me ka hoʻohana ʻana i nā kaohi
- loulou i luna, a hoʻohui iā lākou me ka hoʻohana ʻana i nā hana Boolean
- laina laina a me nā pihi, no ka hana 2d a i ʻole nā hana paʻa ma hope
- hoʻololi i nā ʻāpana e hoʻolaha maʻalahi i ka hui
E noʻonoʻo me
- nā ana ma kahi ʻāpana a hui paha (o nā kiko kiko, ka lōʻihi o ka laina, ka mamao kiko-kūlana, ka mamao kiko-maka, ka mamao i manaʻo ʻia, ke kihi maka-maka, ka mamao kiko-laina)
- ala i ʻimi ʻia e ka mīkini, hiki ke hoʻokuʻu ʻia i loko o kahi pāpalapala
- ʻāpana o kahi kiʻi mokulele, ka nui o ka pūpū paʻa
- māka degere-o-kūʻokoʻa e hōʻike i nā kiko i hoʻopaʻa ʻole ʻia i ka sketch
- hoʻopaʻapaʻa hoʻopilikia no nā hui
- “Hōʻike STL” (vertex-to-vertex a ʻaʻole ʻokoʻa ponoʻī) no ka mesh
Hoʻokuʻu aku
- 2d kiʻi kiʻi vector e like me DXF, EPS, PDF, SVG, HPGL, STEP
- alahele e like me G code
- e like me nā ʻāpana laina ʻāpana a i ʻole nā pihi pololei
- kumu hoʻohālike wireframe, hoʻohālike i wehe ʻia i ka laina huna, nā ʻili i uhi ʻia i ka vector
- ʻike isometric, ʻike orthogonal, ʻike ʻē aʻe i kuhikuhi ʻia e ka mea hoʻohana
- ʻāpana o ke kumu hoʻohālike paʻa
- me ka uku radius cutter
- me ka nui canvas hiki ke hoʻololi
- 3d wireframe e like me DXF, STEP
- huinakolu mesh e like me STL, Wavefront OBJ
- NURBS nā ʻili e like me STEP
- ʻike ʻia e like me ka bitmap