Standaardhulpmiddelen zoals Verplaatsen, Schalen, Roteren, Extruderen, Bevel, Overbruggen, Knippen en Weld.
![goxel](https://www.tromjaro.com/wp-content/uploads/2020/12/goxel.png)
![marching-cube](https://www.tromjaro.com/wp-content/uploads/2020/12/marching-cube.jpg)
![thibault-fisherman-house](https://www.tromjaro.com/wp-content/uploads/2020/12/thibault-fisherman-house.jpg)
![vesko-osvajac](https://www.tromjaro.com/wp-content/uploads/2020/12/vesko-osvajac.jpg)
![vesko-robot](https://www.tromjaro.com/wp-content/uploads/2020/12/vesko-robot.jpg)
![vesko-ulica](https://www.tromjaro.com/wp-content/uploads/2020/12/vesko-ulica.jpg)
![gulick-1](https://www.tromjaro.com/wp-content/uploads/2020/12/gulick-1.jpg)
![gulick-2](https://www.tromjaro.com/wp-content/uploads/2020/12/gulick-2.jpg)
OMSCHRIJVING:
By restricting the volume along a 3D grid, just like pixels do in two dimensions, voxels make 3D editing as intuitive as drawing in 2D. Voxel art is used in many video games, and also by artists as a standalone style. The term “Voxel” stands for “Volumetric Pixel”, it is the 3D equivalent of a pixel in two dimensions. Just like 2D images can be represented as a pixel grid, 3D images can be represented as a 3D voxel grid, where each point of the grid represents the color at a given position. Most conventional 3D editors don’t use voxels, but instead represent the model as a set of triangles. This is similar to the difference between vectorial and bitmap graphics.
Functies:
- Unlimited scene size: Make your scene as large as you want. Goxel uses sparse matrices internally so there is not restrictions on how big a model can be.
- Layers: Use layers to separate parts of the scene into independantly editable 3d models.
- Cross platform: Goxel runs on virtually any OS: Windows, Mac, Linux, iOS, and Android.
- Many export formats: Goxel can export to many formats, including: Magica Voxel, Qubicle, glTF2, obj, ply, build engine.